//
//  StatsScene.h
//  SpaceTrader
//
//  Created by Brandon Chastain on 10/26/12.
//  Copyright (c) 2012 The Hex Pistols. All rights reserved.
//
#pragma once
#include "SpaceTrader.h"
#include "GuiButton.h"
#include "Universe.h"
#include "Player.h"

/*
 * First scene of a new game. Used to initialize the player object and give him skill points
 * and a name.
 */
class StatsScene {
private:
    Universe *universe;
public:
    StatsScene(Universe *universe);
    StatsScene(const StatsScene &S);
    ~StatsScene();
    StatsScene& operator=(const StatsScene&);
    
    state_t draw(SDL_Surface *screen, Player *player);

};
